![]() To bring this pivotal historical era to life, Anno 1800 introduces many all-new features to the franchise’s rich tradition. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 provides players ample opportunity to prove their skills as a ruler as they create huge metropolises, plan efficient logistic networks, settle an exotic new continent, send out expeditions around the globe, and dominate their opponents by diplomacy, trade, or warfare.Īnno 1800 combines beloved features from 20 years of Anno history. Rich with technological innovations, conspiracies, and changing allegiances, this era presents the perfect setting for classic Anno gameplay. Welcome to the 19th century, a time of industrialization, diplomacy, and discovery. ![]() In Anno 1800, players will take charge of their own fortune as they navigate the rapidly evolving technological landscape and malicious political arena of the 19th century in their quest to build an empire that will reach from the smog-filled cities of Europe to the teeming jungles of South America.Ĭombining beloved features with innovative gameplay, Anno 1800 is the beginning of a new era for the Anno franchise as players leave their mark on a crucial moment in human history. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you. The path you choose will define your world. Welcome to the dawn of the Industrial Age. I would recommend you only use this design if you are creating this as a one off as the previous tiled design is much better in almost very regard.Article Edit | History | Editors Action PageĪnno 1800™ – Lead the Industrial Revolution! I recommend building a one row tiled farm as this is the best mix of efficiency and space taken up, remember you can't build an infinitely long farm. This farm can be stacked infinitely in every direction.īe mindful of general construction and specifically Up/down stackability as deports need to be built. Reminder :Sleeping sawmill cost No credit.ġ row when not infinitely long - 83% (Recommended)įor one row - 12 x r x 21 where r is the number of solar farms on a row e.g 504 for 2 in a row - (12 x 2 x 21)įor two rows - Similarly 12 x r x 42 where r is the number of solar farms on a row e.g 1,008 for 2 in a row - (12 x 2 x 42)ħ3 per Solar Farm (1 Solar Tower & 4 Solar Panels) If With bad eco-balance your Nursery can't take care all 9 sawmills,you may stop the blue colored sawmill (bottom middle one). ![]() You can take them out as necessary to create more space for fields. ![]() Please note: I have included Bio Drinks Factories in this layout. ![]() This picture is not a set layout (there's no need to follow it exactly) it simply demonstrates some of the possible algorithms you will encounter when placing the farms in a corridor like this. This is a novel solution which places Fruit Plantations in a 9 square wide strip, and Dairy farms in a 15 square wide strip. They're big, awkward, and trying to position them efficiently without a level 3 Depot is nigh on impossible. Fruit Plantations and Dairy Farms Can be built in separate stripsīio Drinks are a pain. ![]()
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