![]() ![]() I have even read on the YoYo Games GameMaker Forums of people saying how expensive they think the license is, compared to what the other “bigger” engines have to offer. ![]() That's only $1,200 more than the amount YoYo Games charges for ONE year of the Ultimate License.Īgain, you don't even have to pay Unity until you meet their threshold of $200,000 in revenue. What you would pay for Unity Pro in 5 years is just $2,700. I made a small calculation of what a developer/studio would pay in 5 years with the GameMaker Studio 2 Ultimate License compared to Unity.Ĭost of the GameMaker Studio 2 Ultimate License in 5 years:Ĭost of Unty Pro in 5 years ($45 a month x 12 = $540): As indie developers have said time and time again, that the yearly cost of $1,500 is just too much for them.Īs I will explain further on down, making console export accessible to more developers/studios will help not only the developers themselves, but YoYo Games and the gaming industry in general. I know think that rather than lowering the yearly cost for console exports, why not just make a separate "console export" option and make it a one time purchase? I would even pay $1,500 or $2000 for a one time price. Which now makes only 2 console exports cost even more than the ultimate license. ![]() So, even if a developer/studio wanted to release on only 2 of the 3 consoles, they would be paying $1,598 a year. Yes, I know there is separate console license, but, it still costs $799 a year for each console. Some people have pointed out that a separate license would be a better option. If for whatever reason someone needed to stop paying the License fee, they've just lost access to their exports (and several thousands of dollars they spent). I asked the YoYo Staff about this and this is what they told me. If you stop paying the $1,500 license cost, you've lost access to your console exports and CAN'T UPDATE the builds ANYMORE. Even if you have 2 Switch games, 5 Xbox One games and 1 PS4 game out. The $1,500 is a MANDATORY cost no matter what.Īnd the worst part about the $1,500 a year is that once you stop paying the license cost, you don't have access to the exports anymore. Whether you're game is in development, released, making $20 a year or making a million a year. Since the $5,000 and $10,000 are ONE TIME costs per game title. Now you may be thinking, “$1,500 is a lot cheaper than $5,000 or $10,000.” It may seem that way, but it really isn't. I asked a third party what the costs would be to export a Godot game to the Nintendo Switch and PS4 would be and their cost for the Nintendo Switch was about $5,000 and the export to PS4 was $10,000. Now with Unreal Engine 4, they just recently said that people don't have to pay them royalties until they have made one million in revenue and even after that, if you don't earn over $3,000 in a single quarter (3 month period) you don't even have to pay Epic anything.Īlthough this engine doesn't have native console exports, I wanted to mention them just because they still can export to console from third parties. Especially a single person developer such as myself. But on the other hand, paying $1,500 a year starting out with GameMaker, that's a HUGE amount for an indie developer. So, actually, Unity Pro is paying for itself, if you're already making $200,000 a year, $540 a year isn't a big deal. ![]() But the thing is, even though you need to start paying Unity to continue using it, they don't “require” you to pay until you have earned a certain amount of revenue. Which is a LOT cheaper than the GameMaker Console License. The only thing is, that with Unity, AFTER you as a developer/studio have made $200,000 in revenue from you game, you need to subscribe to the Unity Pro for $45 a month which is about $540 a year. Unlike popular game engines like Unity and Unreal, which allow you to export to consoles and a variety of platforms for basically free. Before you as a developer/studio has even made any games or money.įor the purpose of clarity, I'll refer to “the Ultimate License” as the Console License. The console export license costs either $799 per console export or the Ultimate License is $1,500 for ALL exports available per year. Mainly because the Nintendo Switch is one of the exports. Which got my attention to get back to use the game engine. I didn't make any games then though and several years later I see that YoYo games has come out with GameMaker Studio 2, that now has Console Exports. I have used GameMaker back when it was still in it's early stages (with no console export available). I'm a indie game developer and the sole owner of a game studio. ![]()
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